

PvP wise - the 20% bonus damage you deal to said heavy player doesn’t mean much if he/she has extremely high defenses (borne from wearing plate) while you - sacrificing huge defenses for a measly 20% bonus damage and the ability to “dodgeroll” (you still take heaps of damage from the heavy player) which is not something you will always use if you are making attempts to trade blows.įor the medium armor - this is in a good spot at the moment because it has the most balance between all armor types - you don’t take too much damage - good quick hops - measly bonus 10% damage but overall much more ideal in every situationįor the heavy armor - no bonus damage but massive defenses/resistances - typically amazing in every PvP/PvE scenario - (lacks the dodgeroll capability but having weapons that have mobility abilities compensate for this e.g Greataxe charge / Hatchet berserk) Also great armor set for tanks in general (always need a tank in your party for a smoother dungeon PvE experience or a stronger zerg structure for larger scale pvp) (PvE wise light armors can’t face tank without taking heaps of damage from mobs - dodging and blocking is much more relied on) PvP wise - facetanking vs a heavy armor will never work so keeping distance is always the key however that won’t be as impactful when you deal so little damage to them in the first place.
